Sift Heads World: Act 6 - Illicit Association

Sift Heads World: Act 6: Illicit Association is the sixth game of the Sift Heads World series.

Prologue
Vinnie and his team returned to the safe house, found out that Alonzo has escaped and his house has been damaged.

They later found a Japanese explosive in Alonzo's cell room, and Vinnie asked Kiro to call Black Fox for information. Black Fox tells them that Alonzo has his team rescued him while they're away, also sent some henchmen around their HQ.

However, these henchmen have been seen and the character you have chosen (out of Vinnie, Kiro or Shorty) jumps off from the walls with a Desert Eagle and kills them off.

Black Fox continues, his information found out that the Yakuza have allied with Alonzo and take him out from the cell as well as blow Vinnie's safehouse up. After that, Vinnie decided to travel to Tokyo to collect some intel and for revenge.

Yakuza's Tower
Vinnie and his team head to a tower next to the Yakuza tower to find out why the Yakuza allied with Alonzo's mafia and collect intel. The character you have chosen (we'll call them PCC in this article[Player Chosen Character]) uses a sniper to take all the guards and cameras on the roof stealthily. Then the team uses a grappling hook to reach the tower. The PCC then has the choice between an M16 Iran Uzi. They then climb down the building and then shot the guards that were looking out from the window then made their entry. The PCC then finds a room with a computer in it (after gunning down some guards) and find out that the reason that the Yakura and the Italian Mafia are allies is that the Italian Mafia will allow the Yakura to enter in the American black market if the Yukura help takes down Vinnie and his crew. The PCC then heads to the car park (while gunning more guards down) then plants an explosive to then escape the place (after some more gunfire). The Yakura tower is destroyed and so is the evidence once Vinnie and his team are safely out of the blast radius.

Walkthrough
1. Choose Your Character

2. Go To Alonzo's Jail

3. Kill The Enemies

4. Kill The Enemies from the Building

5. Go into the building.

6. Pick The Card.

7. Make Your Way to place the bomb

8. Get Out of The Building

9. Go to Hilo

10. Talk To Black Fox.

11. Go to the 2 locations

12. Go To The Port.

13. Get On The Ship

14. Finish The Mission

15. Go To Hilo

16. Kill The Enemies

17. Go To Chicago

18. Go To Darwen's House.

19. Get The Silencer.

20. Go To Slum Building

21. Kill The Commissioner.